Sample Projects

Unity 3D Developer - Standalone - Mobile - AR - VR

[vc_row][vc_column][vc_custom_heading text=”Text-Based Utterance Generation Concept” font_container=”tag:h1|text_align:left” google_fonts=”font_family:Abel%3Aregular|font_style:400%20regular%3A400%3Anormal”][vc_btn title=”Download This Project” style=”outline” color=”vista-blue” size=”lg” align=”center” i_icon_fontawesome=”fa fa-download” add_icon=”true” link=”url:http%3A%2F%2Flucaswarnerdev.com%2Fwp-content%2Fuploads%2F2018%2F09%2FLucas-Warner-DMAI-Assignment-2018.2.6f1.zip|||”][vc_video link=”https://youtu.be/6Lxcq8sQWeI” align=”center”][vc_custom_heading text=”Time Estimates” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Abel%3Aregular|font_style:400%20regular%3A400%3Anormal”][vc_column_text]UI Element Design : 10m
Modeling : 45m
Animations : 1hr 20m
UI Layout : 30m
Prop Layout : 15m
Scripting : 2hr 15m

Total Design : 2hr 15m
Total Dev : 3Hr
Total : 5hr 15m

 [/vc_column_text][vc_custom_heading text=”Description” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Abel%3Aregular|font_style:400%20regular%3A400%3Anormal”][vc_column_text]This was a task assigned to me during an interview process in  Sept. 2018. The goal is to allow the user to create  instances of objects based on the supplied text.[/vc_column_text][vc_custom_heading text=”Assignment” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Abel%3Aregular|font_style:400%20regular%3A400%3Anormal”][vc_column_text]Create a program using the Unity game engine that gets text based utterances as inputs and visualizes them in the scene.

 

Here are a couple examples:

 

Input: “The boy is standing next to the table”

Output: The scene renders a representation of a boy standing next to a table.

 

Input: “Nick was looking at his book”

Output: The scene renders a boy, perhaps holding a book.

 

Input: “He washed his face and brushed his teeth”

Output: The scene renders a boy next to a bathroom sink, with a toothbrush in sight.

 

– You can use basic geometry to represent objects (make sure they are easily identifiable)

– You can use free assets from Unity store as well.

– The ability to represent all objects in the utterance is important.

– The ability to represent the relative position of objects (implied from the utterance) is important.

– The ability to represent the orientation of objects is desirable.

– Your program should be able to accept multiple utterances at run-time, sequentially. The way the program deals with previous utterance is up to you. (what if it is a story?)[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_btn title=”Download This Project” style=”outline” color=”vista-blue” size=”lg” align=”center” i_icon_fontawesome=”fa fa-download” add_icon=”true” link=”url:http%3A%2F%2Flucaswarnerdev.com%2Fwp-content%2Fuploads%2F2018%2F09%2FLucas-Warner-DMAI-Assignment-2018.2.6f1.zip|||”][vc_separator][/vc_column][/vc_row][vc_row][vc_column][/vc_column][/vc_row]