Unity 3D Developer - Standalone - Mobile - AR - VR

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Lucas Warner

I am a Unity Solutions Expert, with a bachelor’s degree in 3D Game Arts and Design. I have used Unity since its 3x release in 2012. Up to this date I have built an internal mastery of many of the technologies used in Unity.  I have a strong talent for scalable UI and an understanding of how UX should be and the knowhow to use it. For the last three years I have targeted mobile apps with 3D visualizations and augmented reality usage.

I also have an unusual knack for research and project management. Due to clients wanting cutting edge content for their apps, the line between the known and the unknown is pretty thin. Being able to provide a solution for the client’s/partner’s needs is what I am able to create through hard online researching, consulting and trial and error.  Throughout my many roles I have been set in positions where I needed to rise to the occasion to meet deadlines and produce quality material that surpasses the bar of expectation.

I prefer to work for smaller/indie companies developing new cutting edge technology. I am always excited for new opportunities to be apart of something and to grow. Contracting is a possibility. Willing to relocate. Willing to telecommute.

Work Experience

Unity Solutions Expert – ObEN Inc.

October 2016 – July 2018

Responsible for designing and implementing much of ObEN’s interactive demos and apps for investors and the public. I worked with a team of 11 to successfully integrate ObEN’s Speech Processing and Computer Vision outputs in many of these applications which helped secure millions in investment. The range of applications spread from Mobile to VR and AR.

Core Technologies:
Unity, Vuforia SDK, Tango SDK, Photon Unity Networking, AR Kit, Steam VR Plugin, Maya, Photoshop, Illustrator

Hand selected and worked hands on with the art team which drove the CV Division of ObEN in to the next level.
Assisted in securing over $30,000,000 in Series A & B funding.
Helped create their first dynamic full body avatar system.
Was one of the few main engineers on their flagship app, PAIYO.

Unity Solutions Expert – Spectoccular Labs

July 2016 – October 2016

Contracted to Develop an advanced Augmented Reality Sample and SDK in Unity. I also worked on a VR sample for their other VR Cinematic Experience.

• The sample included a custom head tracking script for their unique design, a unique visual experience that incorporated digital butterflies into the real world, a mini game that operates off of a pedometer, a location-based Pokemon GO inspired game, and an immersive AR golf game.

• The visual sample for their Cinematic experience incorporated a virtual cinema, at-home cinema and a 360 video experience.

• Core Technologies:
Unity, Autodesk Maya, Adobe Photoshop, 3D Coat

Mobile Game Developer  – Upfront Applications

September 2015 – April 2016

Working for Upfront Applications my duties included:
– Being a creative lead for all aspects of design.
– Leading a small team to meet tight deadlines.
– Extending my programming skills to the mobile platform.

I worked on and produced 8 shipped mobile games. One of which made it to the top 10 games in the horror genre on the Google Play Store.

Skills Used:
My primary skills used at this position was Unity 3D and C#

AR Developer – FUNN Magazine

July 2015 –  August 2015

On this contracted project my j:ob was to reinvent the core product in Unity with the Vuforia plugin and ensure its compatibility with iOS and Android.

Skills Used:
While at this position I stretched my skills in Unity 3D and Vuforia’s Unity Plugin

Personal Ventures

Co-Founder – Grey State Development

July 2015 – Present

Grey State Development is a small indie game studio based out of Los Angeles. Our team is dedicated to providing an outstanding and amazing gaming experience on the mobile platform. We will revolutionize the mobile gaming world.


Mt Sierra College

Jan 2012 – July 2015

I studied the artistic and the technical aspects of Game Design. I’ve learned 12 Programs, not including game engines, over the course of the last 4 years. I focused more into the scripting/blueprinting portion of my education, and really stretched my knowledge.

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